Kitloader

Kitloader guide

How to relink kit via Kitloader :

- Open map.txt in : "FileLoader\GDB\uni\" with notepad or any text editor
- Edit section [map]
- Fomular (team kit) : team = [Team ID] , "[Folder's path]"

- > Example :
  > [map]
  > team=102, "EPL\Chelsea"

Create folder for kit :

- Default kit :

- For players, folder name = "p-" + kit ID example "p-1" , "p-2"
- For GK, folder name = "g-" + kit ID example "g-1" , "g-2"

- UEFA CL, EL

- For players, folder name = "p-euro-" + kit ID example "p-euro-1" , "p-euro-2"
- For GK, folder name = "g-euro-" + kit ID example "g-euro-1" , "g-euro-2"

- J-League (Addition)
  - For players, folder name = "p-jl-" + kit ID example "p-jl-1" , "p-jl-2"
  - For GK, folder name = "g-jl-" + kit ID example "g-jl-1" , "g-jl-2"
- AFC

- For players, folder name = "p-afc-" + kit ID example "p-afc-1" , "p-afc-2"
- For GK, folder name = "g-afc-" + kit ID example "g-afc-1" , "g-afc-2"

- Libertadores

- For players, folder name = "p-lib-" + kit ID example "p-lib-1" , "p-lib-2"
- For GK, folder name = "g-lib-" + kit ID example "g-lib-1" , "g-lib-2"

Example of kit folder

Inside one kit folder :

The summary table of all the supported attributes :

For Kitloader 2014 version 1.0.2.1
Update date : 2013/10/27

[config]

#============ new option (2013/10/27) ==================================
name.size = 0 (range 0~3)
#size of back name
#old range is 0~15, new range is 0~3
#0 = normal size
#1 = big size
#2 = small size
#3 = smallest size

name.shape = 0 (range 0~3)
#shape of back name
#0 = straight
#1 = light curve
#2 = medium curve
#3 = extrem curve

#============ new option (2013/10/21) ==================================
short.number.side = 0 (range 0~1)
#for side of number in short
#0 is left 1 is right

short.number.size = 3 (range 0~7)
#old range is 0~15, new range is 0~7

#============ new option (2013/10/17) ==================================
back.number.spacing = 14 (range 0~15)
front.number.size = 12 (range 0~15)

#============ new option (2013/10/16) ==================================
sleeve.right.short.x = 7 (range 0~15)
sleeve.right.short.y = 6 (range 0~15)
sleeve.left.short.x = 13 (range 0~15)
sleeve.left.short.y = 6 (range 0~15)
sleeve.right.long.x = 7 (range 0~15)
sleeve.right.long.y = 6 (range 0~15)
sleeve.left.long.x = 9 (range 0~15)
sleeve.left.long.y = 5 (range 0~15)

#configution for sleeve position on shirt

#============ new option (2013/10/07) ==================================
name.enable = 1 (range 0~1)
#name.enable = 1/0 is on/off name on kit

front.number.enable = 0 (range 0~1)
#front.number.enable = 1/0 is on/off front number on kit

short.number.enable = 1 (range 0~1)
#short.number.enable = 1/0 is on/off number on short

back.number.enable = 1 (range 0~1)
#back.number.enable = 1/0 is on/off back number on kit

#=======================================================================
shirt.model = 144 (range 0~255)
short.model = 2 (range 0~10)
collar = 11 (range 0~80)

#collar model of original game is 0~75 + 5 models from DLC 1.00

#=======================================================================
shirt.color1 = 185194
shirt.color2 = 185194
shirt.color3 = 185194
short.color = 185194
socks.color = 185194

team.color1 = 185194
team.color2 = 185194

#color, written in hexadecimal format RRGGBB (red,green,blue)
#=======================================================================

icon.type = 1 (range 0~15)
#style of icon will be used while change gameplan
#=======================================================================

short.number.x = 3 (range 0~15)
short.number.y = 10 (range 0~15)

back.number.y = 3 (range 0~15)
back.number.size = 9 (range 0~15)
back.number.spacing = 14 (range 0~15)
back.number.style = 15 (range 0~15)

front.number.x = 0 (range 0~15)
front.number.y = 0 (range 0~15)

#=======================================================================
tight = 1 (range 0~1)
#tight = 1/0 is on/off tight model
#=======================================================================

name.y = 12 (range 0~15)
name.style = 1 (range 0~15)
name.layout = 12 (range 0~15)