<materialset>
    <material name="pitch_mat" shader="Turf_Night">
        <sampler name="TurfDiffuseMap" path="./texture/nf/wide_s_c1.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="TurfFresnelMap" path="./texture/nf/wide_s_c2.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="TurfDetailMap" path="./texture/common/small_c.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="TurfGrainNormalMap" path="./texture/nf/wide_n1.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="TurfSlantNormalMap" path="./texture/nf/wide_n2.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="DecalMap" path="./texture/common/line.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="AmbientMap" path="model/bg/stadium/st028/texture/nf/st_ambient.dds" srgb="0" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="ShadeMap" path="model/bg/stadium/st028/texture/nf/st_shade.dds" srgb="0" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
</materialset>
