<materialset>
	<material name="ball" shader="Ball">
        <sampler name="DiffuseMap" path="./ball_c.dds" srgb="1" minfilter="linear" magfilter="linear" /> 
        <sampler name="NormalMap" path="./ball_n.dds" srgb="0" minfilter="linear" magfilter="linear" /> 
        <sampler name="SpecularMap" path="./ball_sr.dds" srgb="1" minfilter="linear" magfilter="linear" /> 

	<vector name="Shininess" x="0.05" w="0.6" />
	</material>
</materialset>
